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Construct: Escape The System Download For Pc In Parts

  • antrapanexad
  • Sep 11, 2019
  • 5 min read

Updated: Mar 12, 2020





















































About This Game Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and locate the 8 empowering 'ability orbs'. Find and download the 5 'player upgrades'. Seek out and extract the 16 'system core power orbs'. Do all this and maybe you can escape. Key features - 4-6 hours of first person platforming gameplay with puzzle elements. - Gameplay is a combination of exploration, platforming and careful thinking. - 8 unique ability orbs to locate. - Puzzle gameplay e.g. power inactive machinery with 'machine orbs' and light up dark areas with 'sun orbs'. - Action gameplay e.g. change gravity direction with 'gravity switch orbs' and move rapidly around areas with 'teleport orbs'. - 5 player upgrades to download. - Action platforming e.g. upgrade your abilities to allow advanced jumping and boosting. - 16 system core power orbs to extract. - Unlock the various areas of the computer system to find and extract the power orbs from the dangerous system core areas. - 57 unique gameplay areas split between 4 different zones, standard areas, system core areas and upgrade areas. - 4 unique zone themes: Zone A (City), Zone B (Landscape), Zone C (Abstract) and Zone D (Spherical). - Multiple render modes: Default, Negative, Monochrome Default and Monochrome Negative. - Adjustable graphics options: Bloom, Depth of Field, Sun Shafts, Camera Motion Blur, Camera Noise, Chromatic Aberration and Water Quality. - Keyboard and mouse support (3 button mouse required). - Xbox 360 controller support. - Excellent sci-fi soundtrack by Imphenzia. - Built with Unity 5. 7aa9394dea Title: Construct: Escape the SystemGenre: Action, Adventure, IndieDeveloper:Oliver BoycePublisher:Immanitas EntertainmentRelease Date: 2 Dec, 2016 Construct: Escape The System Download For Pc In Parts construct escape the system. construct escape the system steam. construct escape the system walkthrough This game is pure ambient art, it looks so good just staring at the world you're in, you might be lost considering what to do at first, but worry not my friend, the game will guide you, it's an FPS platformer where you'll have to reach your goals, escape and use your brain. It's as fun as it looks.. Starts a bit slow but once you unlock some of the movement upgrades the game really takes off.. It's a fun little game. Very nice platforming and general a e s t h e t i c s.. very minimalistic game - logic and jumping puzzle based - very relaxed with nice tronesque aesthetics - i like it cos it just so different from all the other games i play and is very relaxing - most of the time i have no idea what to do but the views in paces are great. This is a neato platfomer that especially since it was made by one person has a lot going for itthe good-some really catchy music (especially when you get a powerup)-interesting platforming-good asthetics-each orb to collect has a timer when you collect it to escape 1) if you lose it can be reset 2) it's a good difficulty not too hard but hard enough that some levels I had to retry (so usually timed events I hate but these were actually bearable because it wasn't too punishing if you lose)the ok-a lot of the levels are translucent which both makes it easy to see where to go but sometimes makes it harder to see where you need to jump to-level size, its both a plus and minus the plus is that sometimes hitting a huge jump has you clenching your muscles and makes it a bit more tense the minus is that it takes longer to get from point A to point B-the platforming - later on in the game you basically fly espcially if you have a power orbthe bad- as the clock ticks down in the timed events everything gets brighter and combining that brightness with the translucent blocks there were 2-3 times I was down to the last 5-10 seconds left and I was basically blind and was guessing my jumps to escape the levelone thing that I was kinda dissapointed about but understand is that in the beginning levels you will use 1-2 types of orbs in a level but later on you use only 1 type of orb per level because they become so overpowered oh one thing to realize that took me a bit to figure out because I went into this game blind is that there are levels within levels kinda like when you go to find a file location on a computer and you have to go into a few folders in order to find the file so knowing that information should give you the mindset to help you navigate your way around to your objectives much easier (so while there are 16 orbs to collect there is more like 40ish levels in total in this game)so yeah other then that this is a solid platformer (if you like platformers you are likely to like this one). I haven't played too much of this game yet, but what I've played of it is fantastic! The movement feels great, and there are interesting and unique gameplay elements the likes of which I had yet to see. I highly recommend it!EDIT: After more gameplay, I am still more than thrilled. I plan to eventually figure out an optimal path to the game and start to speedrun it.. That's the text I've send to the steam support while I was requesting refunds, but I guess that can also be counted as a review."Well, according to the screenshots I was expecting way more then pretty simple puzzle game with weird phisics and too much lights everywhere.I've played the game for half of an hour and my eyes actually starting to hurt."Hidden zones" or whatever they called can be revialed only with the specific orb. That's cool idea, but.. the thing is - I can't see some walls even with that orb in my hands, as they are still semi-transparent and with the lights I've mentioned above - they are still invisible.". First a quick warning - I have did not get far into this game. I'm about to refund, and suggest you make your own mind up (it won't take 2 hours) and actually take a punt if you think this is your kind of game.I generally like platform/puzzle fps games. Quantum Conundrum? Yup. Portal? Obviously. Antichamber? You bectha. Therefore I was looking forward to something similar but unfortunately the maker of Construct thinks bigger is better and that making everything transparent is a cool look (it's cool for a few seconds, then you realise you can't tell where anything actually is). What wore me down in an amazingly short timeframe is the huge distances involved. Even sprinting the levels are enourmous and mostly empty. The whole game could be 1/10th the size and it woukd be so much less tedious to traverse. Where Portal has densely packed challenge rooms this has enourmous cavernous spaces but with nothing much to do.Audio is very harsh and digital which also grated.

 
 
 

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